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The goal of the project was to promote STEAM education through engaging, and interactive learning modules. Moreover, make quizzes and assessment more enjoyable by adding gamification within it. It aims to offer students the full access to up to date and historical STEAM knowledge and support academic explosion by connecting with the students with the relevant HBCUs. Also, delivering a scalable and easy to be used educational platform for diversified age groups.

Traditional learning methods often lack engagement and low student engagement in the STEAM subjects as it’s new for them. Limited access to the historical and modernised STEAM resources in one place. Lack of interactive tools for quiz-based learning and difficulty guiding the students towards suitable academic institutions and static content that fails to motivate the continuous learning program.
FAMDNA addresses these challenges by combining educational content, gamification and other academic guidance into a single mobile platform. Moreover, the educators and facilitators are now turning quick topics into a competitive and game-based experience while the students engage with STEAM content in a format that feels interactive and rewarding. Perhaps, the platform also acts as a discovery tool for the students to identify HBCUs that align with their STEAM interests, creating a meaningful link between learning and future opportunities.
Here is a quick overview of the functionalities that are embedded within the FAMDNA software solution:
Access to the latest trends and historical facts in STEAM
1Turn any quiz topic into an engaging game experience
2Interactive formats that promote collaboration and competition
3Explore institutions aligned with STEAM majors
4Designed for students, educators, and facilitators
5Easily expand topics, quizzes, and learning modules
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Kotlin

Java

Firebase

Jetpack Compose

Gradle

Android SDK

Swift

SwiftUI

Objective-C

CocoaPods

CircleCI

RxSwift

Xcode

TestFlight

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GitHub Actions

Bitrise

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GitLab CI/CD

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Trango Tech and their team of professionals helped FAMDNA team with increased student engagement through gamified learning and improved retention of the STEAM concepts. Whereas, enhanced participation in the quiz-based activities, and simplified access to Steam educational resources. Empowering the students with clearer academic pathways as well.




